Bosses, Baddies, and Biomes - Massive Mid-March Update
BEASTS & CLEAVER - Early Alpha » Devlog





We here at Grimes Productions are happy to bring another huge update to our passion project - Beast and Cleaver! (Steam store page coming soon!!!)
- 6 new tunic color options for the player to unlock via collection quests! Accessorize or die.
- Tutorial zone at the start of the game to explain all the basics! (more to come!)
- Updated NPC chat logic after multiple request! Thank to my fantastic fellow developers!
- No more Duplicated NPCs running around the Hanging City!
- Revamped and Updated hanging city, with new secrets to find
- Biome 5/6 fully implemented. Welcome to the Jungle baby, its all fun and games.
- WORK IN PROGRESS - Clock GUI added to keep track of day cycle for monster spawn logic requirements
- Special sub-room added in the dark forest hut, for customization and trophy collection! (Better images/sprites to come soon)
- You can now see damage output via flash effect. No more unsatisfying hits!
- 16 FULLY IMPLEMENTED BIOME BASED ENEMIES!!!
- Traps actually do damage now, watch your feet traveler!
- Updated hell biome with new sub-room for dedicated monster spawn... beware the charred charger!
- 30 brand new loot drop items to sell and fill your bag with! Better consider a stop by Pack Rats Bag Emporium
- Very first boss fully implemented into the game! Beware the prowler of the Dark Forest!!!
- Minor bug fixes found my my fellow devs!
That is it for this update! Thank you all so much for coming along with us for this journey, we have truly fallen in love with the process and cant wait to make more! See you soon with more big updates and info!!!
Files
Beasts & Cleaver - Mid March Update! 28 MB
32 days ago
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BEASTS & CLEAVER - Early Alpha
Complete quest, hunt for rare materials, slay mythical beasts
Status | In development |
Author | Grimes Productions |
Genre | Adventure, Platformer, Role Playing |
Tags | 2D, Action-Adventure, Fantasy, Hack and Slash, Medieval, mythology, Singleplayer, storygame |
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